DR SOUMYA C. BARATHI

Marie Curie FIRE and CAMERA Researcher

I'm currently a Marie Curie FIRE (Fellow with Industrial Research Enhancement) researcher in the Department of Computer Science at the University of Bath. I was awarded the FIRE Fellowship via a competitive international process. As part of my Fellowship I have been trained in public engagement, handling the media, and other professional skills including project management.  My research has focused on improving performance, user experience, and measuring and analysing affect in high intensity VR exergaming. The FIRE webpage is here: https://www.csct.ac.uk/msca-fire


I am also a member of CAMERA (Centre for the Analysis of Motion, Entertainment Research & Applications), a multi-disciplinary research centre bringing together visual computing, machine learning, human computer interaction, health, human performance and engineering researchers. I have collaborated with my colleagues in CAMERA and presented my research on numerous occasions to an interdisciplinary audience. The CAMERA webpage is here: https://www.camera.ac.uk

 

RESEARCH PROJECTS

Showcase of Work

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October 2016 to Present

MARIE CURIE FIRE AND CAMERA RESEARCHER, UNIVERSITY OF BATH

I'm currently a Marie Curie FIRE (Fellow with Industrial Research Enhancement) and CAMERA  Researcher (Centre for the Analysis of Motion, Entertainment Research & Applications) in the Department of Computer Science at University of Bath. As part of my fellowship I have been trained in public engagement, handling media, and other professional skills like project management. My projects primarily investigate improving performance and player experience in high intensity VR exergaming. My research interests are digital health applications, immersive media, and affective computing.  During the course of my fellowship, I have published 3 papers in ACM CHI conference which is a top tier international conference with an acceptance rate of less than 25% :

1. Affect Recognition using  Psychophysiological Correlates in High Intensity VR Exergaming
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems;

https://doi.org/10.1145/3313831.3376596

2. Guidelines for Affect Elicitation and Tracking in High Intensity VR Exergaming
Momentary Emotion Elicitation and Capture Workshop at ACM CHI, 2020


3. Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems;
http://dx.doi.org/10.1145/3173574.3173982 

June 2015 to June 2016

BUSINESS ANALYST, UNISYS

I was involved in the designing, development, business analysis and testing of USFN (Unisys Secure Family Net). I worked on enhancing the usability of the application by logically grouping the data fields and creating digital mockups of the screens while being a member of the user experience team.

January 2015 - June 2015

ADM INTERN, UNISYS

I worked on the project USFN which stands for Unisys Secure Family Net. It is a robust and flexible system designed to address the unique needs of child welfare agencies. I was involved in business analysis in which the business rules were documented based on the client's requirements and communicated to the development team.

October 2016 to May 2020

PHD

University of Bath, UK;

Title: Interactive Feedforward in High Intensity VR Exergaming;
Advisors: Dr Christof Lutteroth, Prof Eamonn O'Neill, and Dr Michael Proulx;

Examiners:  Prof Stephen Payne and Prof Kirsten Cater;

July 2011 to May 2015

BACHELOR OF TECHNOLOGY IN COMPUTER SCIENCE AND ENGINEERING

First Class, SRM University, India;

 
 
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Dr Soumya C. Barathi